If you wish to join the team or get your game published, please reach out to me via email: [email protected] or message me in discord.
Our Projects
Project A: THEME: Solo, Co-op and Competitive | Elemental, Euro style, level-up system | 1-4 players | Weight (Complexity): 2.7/5
SUMMARY: In the fantasy realm of Korlyn, a mysterious curse has spread and caused various creatures to become infused with the elements that surround them. Players will find themselves fighting, locating, and obtaining element infused objects/creatures in an attempt to stop the curse from spreading. You will need to decide what to keep, sacrifice, and upgrade for each round that goes by. Players will have resources at their disposal and will be given chances to remove the curse in a variety of ways. Creatures, items, and locations will all have different uses depending on elemental abilities and at what stage the curse is at.
SUMMARY: In an era where owning territory and gaining respect has never been more important, players will gain reputation over a course of [6-12] rounds. You will manage resources, allies, jobs, and territories. Once each player has chosen their boss, they will need to focus on taking over territories, completing jobs, and avoid being “taken out” by other players. Players gain reputation that they can spend to capture points, upgrade items, or retire your boss. If you retire your boss, you will gain the boss’s passive ability for the rest of the game but will no longer use its active abilities. Players will have many chances to take each other out, capture territories, gain allies, gain loot, upgrade, and more. But be aware of your secret objective!
SUMMARY: During an expedition, a small group adventurist find themselves lost within a dense jungle full of unnatural encounters. Unsure of how they got there, they must survive and find their way out. Players will need to fight creatures, explore tombs, and find their escape from the dangers within. Trusting other players will either be helpful or a risk, depending on their intentions. Each player will have a goal… Escape or die.
SUMMARY: The world was not ready for such loss. The outbreak happened so fast. The good news is the government has managed to contain it, for now. the bad news, you’re stuck inside the containment zone… Your objective will vary, but your ultimate goal is to escape or give the government a reason to send evac. You can find samples for hope of a cure, find your own way out, or suffer the bombardment planned 12 days from now. You will travel the contained city for resources, fight different types of undead, and avoid getting bit.
Our Mission
We are an Indie team of dedicated designers with full time jobs, education, and families. Our objective is to create and/or publish! We are not limited to our own work. We enjoy using our skills to work with other people and/or companies. Please join our email list if you wish to support us! Join our discord to get in contact with me.
We look forward to showing off our upcoming games, so stay tuned!